They were eventually eliminated, but by that time I was quite strong. The flanking allies, Caliph and Sultan, took much of the fury in the early years so I could concentrate on the middle. I had a large economy producing an embarrassment of riches and could produce more troops for defense at a moments notice it needed. These seemed to keep things under control.
![rome 2 total war mods bigger army limit rome 2 total war mods bigger army limit](https://static.fandomspot.com/images/08/8357/15-more-aggressive-ai-tw-rome-2-mod.jpg)
Later I completed the western side too, and ended up with sort of a snaking entrance protected by multiple towers, massive walls to take catapult hits, and about 150 crossbowmen. In looking back on saved games of mission 49 it looks like I used walls and some moats to protect my eastern side and part of my western side. Don't forget, when the first lord goes down, you can increase your army's size. Time it carefully so you don't get stalled by an approaching invasion or pick a lord in a quieter direction. Pick the closest and easiest target to start. But they don't work against troops on walls, towers or the keep. Diseased cows are also very effective against groups of troops on the ground, inside or outside of castles.
#Rome 2 total war mods bigger army limit full
The use of trebuchets from a protected location, while taking additional time, can be very effective in softening up an enemy, eliminating pesky ballistae and mangonels and whole towers full of missile troops plus opening up a breach in the wall to rush your ground troops in. Have weapons production in full swing, maybe even a stash of weapons, and keep fresh reinforcements coming to maintain your strength. This provides a slow advance with many always in a firing stance. When in position and ready to fire, the next group is advanced from the rear. 20-30% advancing from the rear to the front. I use a methodical leapfrog advance with the crossbowmen.
![rome 2 total war mods bigger army limit rome 2 total war mods bigger army limit](https://www.keengamer.com/wp-content/uploads/2021/06/three-kingdoms-failed-cover-1.jpg)
A hundred odd crossbowmen and 30-40 swordsmen is usually quite doable for your first takedown. Convert your troops if necessary to create a tougher force. Can you cut back on peasants anywhere? Unneeded water pots, reduce farms, etc?įor attacking, crossbowmen and European swordsmen are the toughest troops, pikemen are next best if you need to dig some moats. Mangonels and ballistae are three sprites each, trebs four. Do you still really need any mangonels, ballistae or trebuchets you may have. Take a good hard look at your defenses to see where they can be reduced. I use crossbows only for defensive missile troops with maybe a few swordsmen or pikemen for last ditch keep defense. Since your troop count will be limited, make them the hardiest available. A few strategically placed towers will usually provide an adequate defense. I usually leave an open main approach to my keep with no gatehouse but will many times wall in the rest of my castle area, inviting the enemy to use the single main open approach. None of the missions require rush tactics or starve-outs to succeed, although many players resort to this. While it's great to assemble a massive army, you have to welcome the additional challenge of working with a smaller army. As each one is eliminated your limit will increase. So, in short, the more lords present the lower your sprite limit. Only when I killed a lord and his castle vaporized did my sprite count increase. Yet my sprite limit did not increase in the slightest. I provided a saved map with all castles intact and the lords under "house arrest", no enemy troops and very few peasants remaining. This was made very clear to me when doing a few walk-throughs recently for the trail missions. Only when one is killed will his sprites be released to be shared by the remaining players. Killing their troops will not increase your limit.
![rome 2 total war mods bigger army limit rome 2 total war mods bigger army limit](http://assets1.ignimgs.com/2006/11/10/medieval-ii-total-war-20061110081949862-1739512.jpg)
You are given your portion and that's your limit until fewer lords exist. The sprite limit seems to be chopped up and apportioned out to you and the number of other lords existing on the map.
#Rome 2 total war mods bigger army limit free
But it's not one big free for all with the other lords. a shield is two, an occupied siege tower is 5, etc.), oxen, cows, deer, lions, camels, rabbits, chickens, jesters, drunks, etc., everything that moves. That means every peasant (working or not), every military unit (troops and siege machinery, ie. Within this sprite category is everything capable of independent motion (change of location) except birds. Whereas the sprite limit in the original Stronghold was 1500, Crusader's is 2500.